The Realised Value Engine™
A player’s value is not a number.
It is a function of the system he plays in.
Every player is worth more in some systems than others. Dextant computes how much of a player a given system actually gets, and finds the system that gets the most.
02 / What it computes
Value is a function of fit.
A player’s output is not fixed. It rises and falls with the system around him. Dextant models that system as a declared philosophy, scores the player’s fit against it across every phase of play, and computes realised value: the share of his worth the system actually recovers.
Fig.02 / Realised value
Vr = Σ wi· φi(S)
The value a declared system S recovers from a player, composed from weighted phase contributions. The weights are the product.
03 / The method
Declare a system.
Score the fit. Find the optimum.
01
Declare
A playing philosophy: what the system asks of a player, in and out of possession.
02
Decompose
Fit is scored phase by phase, channel by channel. Never a single number.
03
Optimise
The engine locates the system in which the player's realised value is highest.
The scoring is the product. The weights stay ours.
04 / Live
One engine. Every player.
Every system.
Give the engine two systems and the same squad ranks differently in each. A player first in one is fourteenth in another, without kicking a ball. The value a system recovers is computed, not argued.
Illustrative · toggle the system, watch the order resolve
Illustrative · one squad, two declared systems
05 / What it reads
Fit is not one number.
The engine reads a player in and out of possession, in transition, by channel and by phase. Each contribution is scored where it happens, then composed. A single rating hides the system. Dextant keeps it.
Fig.05 / Decomposition (illustrative)
06 / Applications
What a system recovers
is a decision worth money.
Every transfer is a bet on fit. Dextant prices that bet before it is made.
01
Recruitment
Find the system a target already fits, before the fee is paid.
02
Valuation
Price a player by the value a system recovers, not a market average.
03
Squad building
Compose a system around the players already held.
04
Retention
Keep or move on realised value, not reputation.
07 / Method and limits
What we hold back,
and what we do not.
The scoring method is a trade secret. The limits are not. The model is linear where it is linear. Cross-position comparison is gated. What it does not yet do is named, not hidden.
08 / Access
The value is already there.
Dextant computes where it is highest. Access is by introduction.